Destruction
Houdini FX (RBD fracture, Debris, Smoke). The Pot and stone models and textures are from internet resources
Break Down
Description
This project contains 4 parts, they are “Coins”, “Pot Fracture”, “Debris”, and “Smoke”, as the images shown blow.
1. Coins
To put Coins in to the pot, I use Dop net work.
2. Pot Fracture
In this part, in Pot Fracture dop networks, it is consisted of 3 parts, they are:
RBD Packed Objects
Static Objects
Constraint Network.
RBD Packed Objects
In Pot Fracture dop networks, I have 3 RBD Packed Objects, which are Coins, Stones, and Pot.
The coins are from the first part Coins, speaking of stone, I give the stone an initial Velocity and Angular Velocity so it has an animation. The Pot is the most important piece, the image shows blew explains how I fracture it before I use it as the PBD Packed object.
I use RBD material fracture to cut the pot. In the pink area, I use spheres to control how to fracture Which looks like this:
Static Objects
I set a ground as the static Object.
Constraint Network
The constrain network is specially set for the pot.
3. Debris
In Debris part , I have:
Debris_source
which is the source to emit points. The debris_source is based on the fracture pot.
Debris_sim
This Dop net work generate points.
4. Smoke
In Smoke part , I have:
Pyro Source
This source is used to generate smoke, this source is base on the debris_source.
Collision
I convert stone and Pot from polygons to vdb, so I can bring them into the Pyro_SIM(smoke dop network) as the collision object for smoke.
Pyro Source