Destruction

Houdini FX (RBD fracture, Debris, Smoke). The Pot and stone models and textures are from internet resources


Break Down


Description

This project contains 4 parts, they are “Coins”, “Pot Fracture”, “Debris”, and “Smoke”, as the images shown blow.

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1. Coins

To put Coins in to the pot, I use Dop net work.

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2. Pot Fracture

In this part, in Pot Fracture dop networks, it is consisted of 3 parts, they are:

  • RBD Packed Objects

  • Static Objects

  • Constraint Network.

  • RBD Packed Objects

In Pot Fracture dop networks, I have 3 RBD Packed Objects, which are Coins, Stones, and Pot.

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The coins are from the first part Coins, speaking of stone, I give the stone an initial Velocity and Angular Velocity so it has an animation. The Pot is the most important piece, the image shows blew explains how I fracture it before I use it as the PBD Packed object.

I use RBD material fracture to cut the pot. In the pink area, I use spheres to control how to fracture Which looks like this:

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  • Static Objects

I set a ground as the static Object.

 
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  • Constraint Network

The constrain network is specially set for the pot.

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3. Debris

 
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In Debris part , I have:

  • Debris_source

    which is the source to emit points. The debris_source is based on the fracture pot.

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  • Debris_sim

    This Dop net work generate points.

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4. Smoke

 
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In Smoke part , I have:

  • Pyro Source

    This source is used to generate smoke, this source is base on the debris_source.

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  • Collision

    I convert stone and Pot from polygons to vdb, so I can bring them into the Pyro_SIM(smoke dop network) as the collision object for smoke.

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  • Pyro Source

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