Disintegration
Introduce
This is a particle FX I made with Houdini. The sheep skull and its texture are from internet resources.
Break Down
Description
The effects contains 3 parts, they are “skull”, “cubes”, and “particle”, as the images shown blow.
1. Skull
The skull is “cut” by taking another animated object (in this case is a box). It has had noise applied (mountain), and I put “”$T” in the offset box, so the noise is animated as well.
2. Cubes
When the cube is cutting the skull, it also creates a touch surface between cube and skull. I extract this surface from “Boolean” node. Under the “Output Primitive Group “, check the box “B inside A”. Then I got the touch surface (a primitive group) as shown as blow:
Scattering the surface and copy with cubes in random scale.
3. Particle
The particle part is also based on the touch surface.
In addition, in POP network, I also adjusted the “Life values”, so I got a decay information in the points. Every point has start time and end time. Based on age and life values, I can control the particle’s scale, from large (start) to small (end).